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Infernal Capes

Infernal Capes (Damned, Divine, and Guardian) are class-specific equipment items available in 13 different designs. Each design comes in all three variants with the same class-specific effects. All Infernal Cape items are obtained through the donation system and can be further enhanced through the Volund Knowledge system.

View all designs and sprites →

Volund Knowledge

All Donation Variants share a tier system based on your Volund Knowledge level (`#capevariantknowledge`):

Tier Bonus
1 Max HP + 3%
2 Max HP + 3% (cumulative: 6%)
3 Max HP + 4% (cumulative: 10%)

When fully upgraded (Tier 3), you receive a total of Max HP + 10% from the tier system.

All variants also share Movement Speed + 15%, Demi-Human Resistance + 5%, and DEF Penetration - 10% (increased damage taken from physical attacks).

Effects

Damned

A damage-focused variant that enhances offensive output.

Class Example ID Key Effects
Ninja 18860 INT + 40, LUK + 20, Max HP + 20%, Max SP + 20%, MATK + 35%, BakuEnRyu + 20%, Kirikage + 20%, Issen + 50%
Soul Linker 18861 VIT + 25, INT + 35, Max HP + 40%, Max SP + 25%, MATK + 15%, Auto Heal Lv.10 on hit (80% chance)
Stalker 18862 INT + 40, DEX + 10, Max HP + 15%, Max SP + 20%, MATK + 30%, Long ATK + 40%, Cast Delay - 5%, Bowling Bash Lv.10
High Priest 18863 STR + 25, AGI + 20, Max HP + 15%, Max SP + 10%, ATK + 20%, HIT + 100, Sonic Blow + 40%
High Wizard 18864 INT + 20, VIT + 20, Max HP + 10%, Max SP + 20%, MATK + 20%, Storm Gust + 30%, Lord of Vermillion + 500%
Assassin Cross 18865 STR + 20, VIT + 20, Max HP + 10%, Max SP + 10%, ATK + 8%, Sonic Blow + 15%, Cast Delay - 5%
Champion 18866 STR + 20, DEX + 20, Max HP + 10%, Max SP + 10%, ATK + 5%, HIT + 100, Finger Offensive + 30%, Investigate + 950%
Sniper 18867 DEX + 45, Max HP + 15%, Max SP + 10%, HIT + 100, Sharp Shooting + 30%
Creator 18868 INT + 20, VIT + 20, Max HP + 5%, Max SP + 20%, ATK + 20%, HIT + 100, Mammonite + 250%, Cold/Fire/Lightning Bolt + 10~25%
Gypsy 18869 VIT + 20, DEX + 20, Max HP + 15%, Max SP + 5%, Double Strafe + 15%, Arrow Vulcan - 100%
Clown 18870 VIT + 20, DEX + 20, Max HP + 15%, Max SP + 5%, Double Strafe + 10%, Musical Strike + 40%, Arrow Vulcan - 100%
Professor 18871 INT + 35, Max HP + 15%, Max SP + 5%, MATK + 20%, ATK + 20%
Gunslinger 18872 DEX + 35, Max HP + 10%, Max SP + 10%, HIT + 100, Desperado + 10%, Flip Coin Lv.1
Whitesmith 18873 STR + 20, DEX + 20, Max HP + 10%, Max SP + 5%, Base ATK + 200, HIT + 80, Tomahawk + 600%, Cast Delay - 5%, Long ATK + 10%
Lord Knight 18874 STR + 20, VIT + 20, LUK + 20, Max HP + 10%, Max SP + 10%, ATK + 20%, ASPD + 5, Critical ATK + 10%, Spiral Pierce + 50%, Brandish Spear - 200%
Paladin 18875 INT + 35, Max HP + 5%, Max SP + 10%, MATK + 15%, Grand Cross + 35%
Taekwon 18876 STR + 35, AGI + 35, Max HP + 15%, Max SP + 25%, ATK + 7%, HIT + 100, Storm Kick + 275%
Star Gladiator 18877 STR + 20, AGI + 20, Max HP + 10%, Max SP + 10%, ASPD + 10, HIT + 100
Super Novice 18879 INT + 30, STR + 30, Max HP + 25%, Max SP + 20%, HIT + 100, Mammonite + 200%, Cold/Fire/Lightning Bolt + 10~25%

Note: Some class-specific skill penalties apply (e.g. Extremity Fist - 200%, Brandish Spear - 200%). The Damned variant is designed for specific offensive builds per class.

Divine

A balanced variant with powerful stat bonuses and skill enhancements.

Class Example ID Key Effects
Ninja 18880 STR + 30, VIT + 20, Max HP + 20%, Max SP + 10%, ATK + 15%, MATK + 20%, Issen + 60%, Kirikage - 50%
Soul Linker 18881 STR + 30, VIT + 35, Max HP + 40%, Max SP + 25%, ATK + 15%, HIT + 100, Medium Size + 10%, Auto Grimtooth Lv.5 on hit (50%), Grimtooth + 300%
Stalker 18882 INT + 20, DEX + 40, Max HP + 10%, Max SP + 25%, ATK + 20%, FLEE + 15, Long ATK + 30%
High Priest 18883 INT + 35, Max HP + 15%, Max SP + 10%, MATK + 20%, Cast Delay - 5%, Heal Power + 20%, Holy Light + 15%
High Wizard 18884 INT + 35, Max HP + 10%, Max SP + 10%, MATK + 20%, Cold Bolt + 50%, Meteor Storm + 40%
Assassin Cross 18885 STR + 20, VIT + 35, Max HP + 10%, Max SP + 10%, ATK + 10%, ASPD + 10, Critical + 30
Champion 18886 STR + 20, INT + 20, Max HP + 20%, Max SP + 20%, HIT + 100
Sniper 18887 DEX + 45, Max HP + 15%, Max SP + 10%, ATK + 7%, HIT + 100, Double Strafe + 150%
Creator 18888 INT + 20, VIT + 20, Max HP + 10%, Max SP + 10%, MATK + 10%, Acid Demonstration + 10%, Change Monster Lv.5
Gypsy 18889 DEX + 20, VIT + 20, Max HP + 10%, Max SP + 15%, HIT + 100, Arrow Vulcan + 10%
Clown 18890 DEX + 20, VIT + 20, Max HP + 5%, Max SP + 15%, HIT + 100, Arrow Vulcan + 10%
Professor 18891 INT + 35, VIT + 20, Max HP + 15%, Max SP + 10%, MATK + 35%, Demi-Human Damage + 5%, Heaven's Drive Lv.5 + 30%
Gunslinger 18892 DEX + 35, Max HP + 15%, Max SP + 20%, HIT + 100, Long ATK + 10%, ASPD + 5, Cast Delay - 5%, Flip Coin Lv.1
Whitesmith 18893 STR + 40, Max HP + 10%, Max SP + 5%, Base ATK + 300, HIT + 80, Cart Termination + 35%
Lord Knight 18894 STR + 20, VIT + 20, Max HP + 10%, Max SP + 10%, ATK + 15%, Bowling Bash + 10%, Brandish Spear - 200%
Paladin 18895 VIT + 35, Max HP + 20%, Max SP + 5%, Reflect Physical + 15%
Taekwon 18896 STR + 25, VIT + 15, Max SP + 20%, ATK + 10%, HIT + 100, Down Kick + 200%, Turn Kick + 200%, Counter + 200%
Star Gladiator 18897 STR + 10, VIT + 30, Max HP + 15%, Max SP + 25%, ATK + 8%, HIT + 100, Ghost Element Damage + 15%, Small Size Damage + 20%, Magic Reflect + 50%
Super Novice 18899 STR + 40, Max HP + 25%, Max SP + 20%, ATK + 20%, HIT + 100, Bash + 200%, Magnum Break + 150%
Guardian

A defensive/support-oriented variant with utility effects.

Class Example ID Key Effects
Ninja 18900 INT + 40, AGI + 20, Max HP + 35%, Max SP + 20%, Medium Size + 10%, Hyousyouraku + 500%, Issen - 100% (requires no Huuma equipped)
Soul Linker 18901 STR + 20, VIT + 40, Max HP + 40%, Max SP + 25%, ATK + 15%, HIT + 50, Auto Provoke Lv.5 on attack (50%), Reflect Physical + 30%, Auto Pneuma on hit
Stalker 18902 STR + 30, AGI + 15, Max HP + 25%, Max SP + 10%, ATK + 10%, HIT + 100, Non-Boss Damage + 50%, Boss Damage + 50%
High Priest 18903 VIT + 35, INT + 10, Max HP + 25%, Max SP + 10%, Heal Power + 90%, Auto Heal Lv.10 on hit (60%), Ghost Element Armor
High Wizard 18904 INT + 20, VIT + 20, Max HP + 10%, Max SP + 25%, MATK + 20%, Auto Ganbantein Lv.1 on attack (10%), Napalm Vulcan + 180%
Assassin Cross 18905 STR + 15, INT + 15, VIT + 10, Max HP + 10%, Max SP + 10%, Cast Delay - 5%, HIT + 100, Meteor Assault + 300%, Soul Breaker + 200%
Champion 18906 STR + 35, AGI + 25, Max HP + 30%, HIT + 100, Triple Attack + 150%, Chain Combo + 120%, Tiger Fist + 120%, Combo Finish + 50%, Chain Crush + 100%
Sniper 18907 DEX + 40, INT + 40, Max HP + 15%, Blitz Beat + 4000%, Claymore/Blast/Land Mine + 1000%
Creator 18908 VIT + 25, INT + 25, Max HP + 15%, Max SP + 10%, Heal Power + 20%, Auto plant drops (Mushroom Spore + Plant Bottle), Summon Flora Lv.5, Blessing Lv.1
Gypsy 18909 DEX + 25, AGI + 15, Max HP + 15%, ATK + 15%, Auto Throw Arrow Lv.5 on hit (50%), Arrow Vulcan + 300% equivalent
Clown 18910 DEX + 25, AGI + 15, Max HP + 15%, ATK + 15%, Auto Musical Strike Lv.5 on hit (50%), Arrow Vulcan + 300% equivalent
Professor 18911 VIT + 25, DEX + 20, Max HP + 25%, Max SP + 20%, MATK + 10%, Soul Burn + 300%, Auto Soul Burn Lv.5 on hit (20%), Auto Reject Sword Lv.5 on hit (20%), No Magic Damage + 18%, Spider Web Lv.5
Gunslinger 18912 VIT + 35, DEX + 20, Max HP + 20%, Max SP + 7%, Movement Speed + 10%, Cast Time + 17%, Tracking + 170%, DEF Penetration - 7%
Whitesmith 18913 STR + 35, VIT + 20, Max HP + 10%, HIT + 100, Cart Revolution + 1500%, Mammonite + 250%, Auto Cart Revolution Lv.10 on attack (100%), Tomahawk - 200%, Cart Termination - 100%
Lord Knight 18914 STR + 20, VIT + 20, Max HP + 8%, Max SP + 20%, ATK + 5%, Brandish Spear + 20%, Spear Boomerang + 30%
Paladin 18915 STR + 20, INT + 20, VIT + 20, Max HP + 15%, Sacrifice + 50%, Shield Chain + 50%, Pressure + 1500%, Grand Cross - 100%, Holy Cross - 100%
Taekwon 18916 STR + 40, VIT + 10, AGI + 10, Max HP + 20%, Max SP + 20%, ATK + 10%, HIT + 60, Jump Kick + 40%, Auto Sprint Lv.5 on attack (20%)
Star Gladiator 18917 STR + 25, VIT + 20, Max HP + 25%, Max SP + 10%, ATK + 8%, Critical ATK + 15%, Auto Counter Lv.7 on hit (2%), Counter + 150%
Super Novice 18919 STR + 30, AGI + 25, Max HP + 25%, Max SP + 20%, ATK + 25%, HIT + 100, Auto Provoke Lv.5 on attack (20%)

Quested vs Unquested

Donation Variants can be either Unquested (base form) or Quested (upgraded through the Volund Knowledge system). The quested version gains access to the tier system described above, granting up to Max HP + 10% at Tier 3.

To begin upgrading your Volund Knowledge, speak to Volund the Smith in the Forsaken King Room.