Biochemist
Biochemists are alchemists who specialize in supporting allies and controlling the battlefield with potions, explosives, and elemental skills. This guide covers full-support and raiding builds for a cooperative playstyle.
Before you build
Complete the Forsaken Knight Quest for bonus stats, and see Gearing Up for gear basics.
A full-support build focused on healing allies with potions while dealing damage with demonstration, designed for Guardian Ring.
Stats
| Stat | Target | Notes |
|---|---|---|
| STR | 1–50 | Overweight passive |
| AGI | 195 | ASPD cap |
| VIT | 100–160 | Supports higher HP and healing output |
| INT | 220–260 | Potion pitcher potency |
| DEX | 150 | Instant cast |
| LUK | Remaining |
Equipment
| Slot | Item | Cards |
|---|---|---|
| Upper Headgear | Option 1: Option 2: |
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| Option 1: Option 2: |
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| Option 1: Option 2: |
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| Middle Headgear | ||
| Lower Headgear | Option 1: Option 2: Option 3: |
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| Armor | ||
| Weapon | Option 1: Option 2: Option 3: Option 4: |
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| Option 1: Option 2: Option 3: Option 4: |
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| Shield | ||
| Garment | Option 1: Option 2: |
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| Shoes | Option 1: Option 2: |
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| Accessories | Option 1: Option 2: Option 3: Option 4: |
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| Option 1: Option 2: Option 3: Option 4: |
How it plays
Your role combines healing and crowd control.
- Slim Potion Pitcher keeps party members alive in a 7×7 area around your target location.
- Demonstration deals area damage and can disable enemy weapons. Position carefully — it cannot be cast directly on or next to yourself.
- Against mages, combine Land Protector with 100% bolt reflex (Forsaken Raider Card + Maya Card in shield + Cat O' Nine Tails).
- Bring consumables: potions for yourself and allies, plus Demonstration materials.
- Switch gear between damage and survival sets depending on raid mechanics.
A raid-focused Acid Bomb build for dealing heavy magic damage to bosses and handling multiple enemy types through card swapping.
Stats
| Stat | Target | Notes |
|---|---|---|
| STR | 200 | Attack increase, overweight |
| AGI | 195 | ASPD cap |
| VIT | 130,000 minimum HP | Survivability in raids |
| INT | 300 | Acid Bomb damage and silent immunity |
| DEX | 150 | Instant cast, range, cast speed |
| LUK | 1 | Remaining |
Equipment
| Slot | Item | Cards |
|---|---|---|
| Upper Headgear | ||
| Middle Headgear | ||
| Lower Headgear | ||
| Armor | Option 1: Option 2: Option 3: |
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| Option 1: Option 2: Option 3: |
||
| Option 1: Option 2: Option 3: |
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| Option 1: Option 2: Option 3: |
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| Option 1: Option 2: Option 3: |
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| Weapon | Option 1: Option 2: Option 3: Option 4: |
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| Shield | ||
| Garment | ||
| Shoes | Option 1: Option 2: Option 3: |
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| Option 1: Option 2: Option 3: |
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| Accessories | ||
How it plays
Acid Bomb is your primary single-target raid damage skill, scaling with INT and Magic Attack.
Card swapping by situation
- Sustained damage — Acid Bomb-focused: Centipede Larva weapons, Forsaken Raider armor.
- Different MVP types — bolt-element: Kingring, Bombring, elemental boots cards.
Sustain
- Maintain 195 ASPD for consistent casting, and 130,000+ HP for survival.
- Homunculus Lif (with Urgent Escape) boosts movement speed in critical moments.
- Create Glistening Coat for Full Chemical Protection buffs; ingredients come from the listed dungeons.
Eddga Card in WoE
Eddga Card does not provide endure status in War of Emperium — not even on Paladin.