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Sniper: Trapper

A trap-focused MVP build for players with macros or advanced input methods, using trap mechanics for area control.

Stats

Stat Target Notes
STR 160 For trap damage
AGI 195 ASPD
VIT As high as possible
INT 300 Maximized
DEX 150 instant cast threshold
LUK 150 Trap damage and perfect dodge

Equipment

Slot Item Cards
Upper Headgear Limited Edition Ninetail Fox Hair Kiel Card
+ one of:
Orc Hero Card
Bijou Card
Middle Headgear Skull Prince Aurora Kiel Card
Lower Headgear Sniper Ring of the Guardian Kiel Card
Armor Forsaken King Armor Option 1: Tao Gunka Card + Orc Lord Card
Option 2: Forsaken Raider Card + High Priest Card
Option 3: Ghostring Card + Eleanor Card
Weapon Hrist's Wing Bow (general) 2x Cursed Sniper Rune, 2x Bombring Card
Hrist's Wing Bow (trapper) 4x Cursed Sniper Rune
Hrist's Wing Bow (Max HP) 2x Cursed Sniper Rune, 2x Fabre Card
Sniper Soaring Bird 2x Thanatos Maero Card, 2x Lord of Death Card
Shield Frigg's King Shield Option 1: Golden Thief Bug Card
Option 2: High Orc Card
Garment Forsaken King Cloak Option 1: Assassin Cross Card + Lolitail Card
Option 2: Assassin Cross Card + Hollowring Card
Option 3: 2x Pouring Card
Option 4: Pouring Card + Skoll Card
Shoes Forsaken King Boots Option 1: Eddga Card + Fox Card
Option 2: Eddga Card + Dragoon Wizard Card
Option 3: Eddga Card + Eira Card
Accessories Vengeance Wolf Fang of Intelligence 2x Intelligence Rune

How it plays

Claymore Trap is the core skill: AoE damage in a 5×5 area that ignores DEF and MDEF, accuracy and defense checks.

  • Set traps ahead of enemies and let them walk into the trigger.
  • Use Falcon Assault to stun and lock down high-priority targets.
  • Keep at least two bows equipped and swap between the pure damage and survivability loadouts above.
  • High STR and INT maximize trap potency; instant cast DEX keeps placement fast.
  • Traps are sold by the Tool Dealer at @warp for_dia 152 116.
  • Spring Trap removes traps at range; Remove Trap handles traps next to you.

Trap damage formula:

DEX x (3 + BaseLv/100) x (1 + INT/35) x TrapLv +/- 10% x (element_mod/100) x damage_correction