Sniper: Trapper
A trap-focused MVP build for players with macros or advanced input methods, using trap mechanics for area control.
Stats
| Stat | Target | Notes |
|---|---|---|
| STR | 160 | For trap damage |
| AGI | 195 ASPD | |
| VIT | As high as possible | |
| INT | 300 | Maximized |
| DEX | 150 | instant cast threshold |
| LUK | 150 | Trap damage and perfect dodge |
Equipment
| Slot | Item | Cards |
|---|---|---|
| Upper Headgear | + one of: |
|
| Middle Headgear | ||
| Lower Headgear | ||
| Armor | Option 1: Option 2: Option 3: |
|
| Weapon | ||
| Shield | Option 1: Option 2: |
|
| Garment | Option 1: Option 2: Option 3: Option 4: |
|
| Shoes | Option 1: Option 2: Option 3: |
|
| Accessories |
How it plays
Claymore Trap is the core skill: AoE damage in a 5×5 area that ignores DEF and MDEF, accuracy and defense checks.
- Set traps ahead of enemies and let them walk into the trigger.
- Use Falcon Assault to stun and lock down high-priority targets.
- Keep at least two bows equipped and swap between the pure damage and survivability loadouts above.
- High STR and INT maximize trap potency; instant cast DEX keeps placement fast.
- Traps are sold by the Tool Dealer at
@warp for_dia 152 116. - Spring Trap removes traps at range; Remove Trap handles traps next to you.
Trap damage formula:
DEX x (3 + BaseLv/100) x (1 + INT/35) x TrapLv +/- 10% x (element_mod/100) x damage_correction